May 8, 2014

Raina- Light of the inheritor

Raina was found as a lost child near the Sellan River. Adopted by crusaders, warring against the demonic hordes of the worldwound, she was trained from an early age to take up her sword in the name of Imeodae and strike down the vile abominations. Once on the front lines, she came to realize the power of healing. Tending to wounds of hurt soldiers so they could continue the fight was often a more important task than falling random demons.

Then her destiny was revealed. She was out defending citizens of Kenebras after a vicious attack on the city, when a group of demoralized, crazed crusaders tried to sacrifice her to gain power they needed to fight off the demon horde. But, Imeodea sent her a group of adventurers to save her and help her find the path she needed to take to save the city, to save the world, from the demon threat.


Raina is a life oracle/paladin with the hospitaler archtype. Her healing powers are unmatched often completely restoring any damage taken during a fight. She perfects her healing while utilizing her longsword, smiting any enemies that appear. She casts shield other on her allies taking damage for them and uses lay on hands to heal herself (as a swift action), if more healing is needed she uses channel (often as a free action), if still more healing is needed she will then cast one of her healing spells. If healing is not needed she activates smite and goes to town.

Statblock
Raina- Level 8 Paladin/Oracle
Init +0
Perception +11

Health 68
AC 25 (10+11 armor + 4 shield) usually has protection from evil up for +2  against evil
Saves: Fort 13, Reflex 7, Will 11 Immune to fear, disease, and charm
Defensive abilities: +5 AC against smite target

Melee: Divine bond adds +2 to attack and damage, or holy(2d6) against demons.
Inheritor's Light +13/+8 (1d8+4)
or Power attack +11/+6 (1d8+8)
or Power attack + Smite +16/+11 (1d8+16)

Healing Powers:
Lay on Hands 9/day
self- swift action- heals 4d6+12
others- standard action- 4d6
Paladin Channel- 8/day- 5d6 (30 foot radius selective) +15 to self
Oracle Channel- 6/day- 6d6 (30 foot radius selective) +18 to self
(Quick channel uses 2 uses to make it a free action.)
Lifelink- At the beginning of each turn each ally who has taken 5 or more damage heals 5 health transferring this damage to Raina.

Building this character-
Starting stats
Str 15, Dex 10, Con 14, Int 12, Wis 10, Cha 18 (human)
At 8:
Str 16 Dex 10, Con 14, Int 12, Wis 10, Cha 21 (+2 from gear)

Charisma is the most important stat granting  extra uses on lay on hands and channeling, her main 2 healing options. It also helps with her spell casting as both paladin and oracle are charisma based.
Strength is important once she starts swinging her weapon.
Constitution is needed to take more damage, she actually tries to take a lot of damage for her allies. The larger her health pool, the more she can absorb.
Intelligence is useful for a few extra skill points. She can be the "face" of the party pretty easily, but this takes skill points.
Wisdom is not really needed, infact you can totally "dump" this if you are into min/maxing to that degree (I hate negatives)
Dexterity is again not needed as all it effects is ac and she will be wearing full plate.

Oracle: Life Mystery/ Haunted curse
Revelations:
1: Channel- Channel as a cleric of the same level
3: Lifelink
7: Enhanced cures- cure spells now heal xD8+level

Paladin: hospitaler
This archetype trades extra smites for its own channel pool that heals as a cleric 3 levels lower.
Smite evil- gain +cha to ac & attack and +level to damage vs selected evil creature 2/day (at 7)
Divine grace +cha to all saves
Mercy - LoH can heal sickened and staggered
Divine Bond- Weapon +2 for 8 min 1/day

Notable Spells known:
Oracle:
4th level- Restoration
3rd- Dispel magic, Magic Vestment
2nd- Shield Other, Consecrate, Resist Energy
1st- divine favor, protection from evil

Paladin prepared:
2nd - Paladin's Sacrifice X 2
1st - Heroic Defiance X 2

Feats:
Human-Fey Foundling
1- Weapon Focus, Longsword
3-Selective Channel
5- Power Attack
7-Quick Channel

Skills: (favored class bonus in skills) 6/level
Max out perception (as always), diplomacy and sense motive (for the face skills), knowledge religion/planes have some focus. The rest into other knowledge skills and spellcraft when needed.

Gear:33k
Inheritor's Light (+1 longsword) (1d8+1),  +2 Full plate (+11), +2 Heavy Steel Shield (+4), +1 Ring of Protection, Phylactery of Positive Channeling, +2 Cloak of Charisma


Going Mythic: (not included in statblock above)
Raina was used in a mythic campaign- she has added 2 ranks of the Hierophant path.
Path abilities:
Faith's Reach- healing spells can be used at range instead of touch
Overflowing Grace- overhealing someone with channel gives them +1 divine bonus to attack, skill/ability checks for 1 min. 
Mythic feats:
Mythic selective channel- opting a creature out of channels gives +2 health per.
Mythic Ability Points into charisma.

Bonus campaign feat:
Greater Mercy- +1d6 to Lay on hands when mercy isn't needed.

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