May 2, 2014

Lenola- Bandit Hunter

Lenola tried to live a quiet with her husband and child. While this lasted many years, one day  her home was raided by bandits. Neither parent was trained to fight and both were seriously wounded. But the wounds were nothing compared to seeing their child murdered in front of them for trying to stand up to the bandits.

Bandits of the river lands beware. If you see this woods woman with a gruesome scar across her face, it's too late, for Lenola has come to enact her revenge.



Lenola is a Ranger/Inquisitor. She is highly skilled in the bow and known to take up her greatsword when combat gets close enough. Her ranger side grants her switch hitting combat styles, favored enemy for the bandits, and survival skills in the woods. Inquisitor brings judgment (usually to humans though getting revenge against anyone hurting families is known to happen) and inquisitor's version of "social skills".

Stat block:
Lenola- Level 8 Ranger/Inquisitor
Init +7 (+4 in Forests, +2 in Swamplands)
Perception 14 (+4 vs humans or in forests, +2 vs orcs or in swamplands)

AC: 20, touch 14, flat footed 18 (10 +2 dex +6 armor, +1 natural, +1 deflection)
HP: 68 (8d10+16)
Fort 8 Reflex 8 Will 9
Defensive Abilities: DR2/-

Speed 20ft (4 squares)
Ranged:
+ Adaptive Composite Bow +11/+6 (1d8+5 /X3)
Deadly Aim +8/+3 (1d8+11)
Rapid Fire +9/+9/+4 (1d8+5)
Deadly Rapid +6/+6/+1 (1d8+11)
Pre-buffed Deadly & Rapid +19/+19/+14 (4d6+20)
Melee:
+1 Cold Iron Greatsword +13/+8 (2d6+7 /19-20)
Power Attack +11/+6 (2d6+16)
Pre-buffed Power Attack +20/+15 (5d6+23 /17-20)
Special Attacks/Pre-buffs:
Favored enemy +4 to humans +2 to orcs,
judgment +3 damage, +3 attack
Bane +2 attack +2d6 damage

Tactics:
Lenola tracks down her targets and sneaks up on them pre-buffing before the fight. Buffs typically include gravity bow, lead blades, cat's grace, barkskin, divine favor, wrath, magic weapon greater on the bow, keen on the sword. activating  judgment to increase damage and attack and utilizes bane each round she can. She opens battle with a rain of arrows using deadly aim and rapid fire, dropping rapid fire the next round if she is having trouble hitting. Once enemies close in she drops her bow to the ground and quickly draws her greatsword and utilizes power attack when possible.

Lenola fights to the death and rarely gives mercy to a conscious opponent. After combat she will tie up any surviving opponents to question and give them a trial. If she finds them guilty and unremorseful she will execute them on the spot (if that is appropriate to the crime in her opinion). If she finds they are innocent she lets them go. If she finds them remorseful she turns them in to proper authorities if able, if not she lets them go and warns if they mess up again she will be back.

Spells Per Day:
Ranger (prepared)
1st level (rechargeable with pearls of power)
-Gravity bow (damage on bow changes to 2d6)
-Lead Blades (damage on sword changes to 3d6)

2nd Level
-2x Cat's Grace (+4 Dex)

Inquisitor (spontaneous)
1st level (5/day)
-Divine Favor (+2 attack/dam)
-Wrath (+2 attack/dam)
-Disguise Self
-Expeditious Retreat
-Shield of Faith (+3 ac)

2nd Level (5/day)
Flames of the Faithful (adds flaming/flaming burst to weapon)
Resist energy (20 resist)
Zone of Truth
Silence

3rd level (3/day)
Magic weapon greater (+2 to weapon)
Magic vestment (+2 to armor)
Keen Edge (double crit range)

Building the character:

Level:8
STR: 18 (14+2 race+2 level ups)
DEX: 14
CON: 14
INT: 14
WIS: 16
CHA: 7

While I rarely "dump" stats. Charisma is low to fit the character. She is not out to make friends. She keeps the scar across her face even though she could have had it healed as a reminder to never of what she lost last time she let her guard down.

Skills: 9 per level, each level she maxes out the following skills: Perception, Sense Motive, Survival, Stealth, Intimidate, Bluff, and Diplomacy (not for use on bad guys). The remaining points go into knowledge skills and basic skills such as swimming or climbing when needed.

Noted Class Features:
Favored Enemy- Human +4, Orc +2
Combat Style: Archery
Domain: Destruction- destructive smite and destructive aura
Judgment: when not outnumbered she uses destruction/justice to kill her opponents faster.
If outnumbered she switches to Protection/Resiliency to stay in the fight as long as she can.
Solo tactics & Teamwork feat: She can pretend any random allies have the matching teamwork feats to make hers work.
Bane: as a swift action she can bane her weapon for 8 rounds per day. This adds +2 to weapon and +2d6 damage.
Hunters Bond: As a move action she can let her random allies benefit from her favored enemies for  3 rounds.

Feats:
1st: Deadly Aim (-3/+6)
Human Bonus: Quick Draw
Ranger style 2: Rapid Shot
3rd: Power Attack (-3/+9)
Teamwork feat 3: Outflank
5th: Point Blank Shot
Ranger 6: Improved precise shot
Teamwork 6: Target of Opportunity
7th: Cleave

Gear:
+1 Adaptive Composite Longbow (1d8+2 Range 110ft)
+1 Cold Iron Greatsword
Adamantine Breastplate (DR 2/- Armor +6, Max Dex 3, Check Penalty 3)
Ring of protection +1, Ring of sustenance, Amulet of natural armor, Cloak of Elvenkind, Efficient Quiver, and 3 Level 1 Pearls of power
Various consumables, namely cure wands.

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